Anchors pull
Each turn you place, step or lift one anchor. It pulls every pearl in its row and column: strongly up close, weakly from three squares away.
Anchors pull. Pearls drift. The tide rises.
A two-player strategy board game for iPhone and iPad. Learn it in five minutes; play it for years.
Five pearls lie in an oyster bed between two shores. Pull three onto yours before your opponent does.
Each turn you place, step or lift one anchor. It pulls every pearl in its row and column: strongly up close, weakly from three squares away.
After each turn every pearl moves one square toward the stronger pull. Equal pulls cancel, so a well-placed anchor can hold a pearl still.
From turn 41 both shores grow deeper, and the tide comes early if the board goes still. Sixty turns at most; a tie goes to the second player.
No ads, no subscription, no account. Your games stay on your device.

From a gentle first opponent to an expert that thinks for four seconds a move, and an AI rating that climbs with you.

Two players on one device, two devices in the same room over Wi‑Fi or Bluetooth, or anyone online through Game Center.

One setup a day, the same for everyone, one try. Your turns to win go on a Game Center leaderboard that resets at midnight.

Three chapters from the shallows to the long board. New layouts, both seats, and tides that come early or late.

Collect in three, hold the line, win by the tide. Today’s puzzle is free every day, with streaks and achievements.

A ten-lesson tutorial on a live board, a guided first game, pull numbers and a drift preview before every move.
Three looks for the board: Night, Nautical chart and Minimal. VoiceOver, Dynamic Type and Reduce Motion are all supported.
One purchase, no subscription. Everything above stays free.